A shooting and defending game for desktop and mobile browsers, inspired by the technical constraints of the Nintendo Gameboy. Produced in about 72 hours for GB Jam.
Contributed: all art and some game design.
Programming by Benjamin Hanken.
A shooting and defending game for desktop and mobile browsers, inspired by the technical constraints of the Nintendo Gameboy. Produced in about 72 hours for GB Jam.
Contributed: all art and some game design.
Programming by Benjamin Hanken.
A space fighting game where players use a powerful tractor beams to smash enemy spaceships against each other. Produced in about 72 hours for Ludum Dare 32, 2015.
Contributed: all art and some game design.
Programming by Benjamin Hanken.
A sequel, Super Tugboat, is currently in progress.