Shock Collar

A shooting and defending game for desktop and mobile browsers, inspired by the technical constraints of the Nintendo Gameboy. Produced in about 72 hours for GB Jam.

Contributed: all art and some game design. 
Programming by Benjamin Hanken.

Tugboat

A space fighting game where players use a powerful tractor beams to smash enemy spaceships against each other. Produced in about 72 hours for Ludum Dare 32, 2015.

Contributed: all art and some game design. 
Programming by Benjamin Hanken.


A sequel, Super Tugboat, is currently in progress.