A physics-based platform game for desktop browsers, where players taunt a dog into hitting furniture at high speeds. Produced in about 72 hours for Indie Speed Run 2015.
Contributed: all art and some game design.
Programming by Benjamin Hanken.
A physics-based platform game for desktop browsers, where players taunt a dog into hitting furniture at high speeds. Produced in about 72 hours for Indie Speed Run 2015.
Contributed: all art and some game design.
Programming by Benjamin Hanken.
A shooting and defending game for desktop and mobile browsers, inspired by the technical constraints of the Nintendo Gameboy. Produced in about 72 hours for GB Jam.
Contributed: all art and some game design.
Programming by Benjamin Hanken.