Evil Minds

A party game for mobile phones and tablets running iOS and Android.

Client: Evil Studios Limited

"As an illustrator, Pete's creativity always shines; it’s rare that he won’t bring a new idea to the table for us to consider. Add to that a strong sense of usability + efficient use of billed hours, and what results is a great finished piece at a fair price, always. He has a wide range of tools skills, and all-in-all he has hit the ground running for us, and never stopped."

—Sean Conrad, co-founder, Evil Studios Limited

Contributed a series of illustrations demonstrating gameplay. Adapted them for use in app icons, interface elements, app store preview images, and online advertising.

Rite of Harvest

A retro-inspired dodging and shooting game for Mac OS X and Windows, where players tunnel through the earth and fight huge Miyazaki-inspired monsters. Produced in about 48 hours for Global Game Jam, January 2016.

Contributed: backgrounds, animation, game design, art direction, and story. 
Additional art by Rex Waters
Programming by Dylan Bennett
Sound and music by Amos “ToyTree” Roddy
Additional game design by Corey Warning (and by all other team members)

Zipper the Cat

A physics-based platform game for desktop browsers, where players taunt a dog into hitting furniture at high speeds. Produced in about 72 hours for Indie Speed Run 2015.

Contributed: all art and some game design. 
Programming by Benjamin Hanken.

The Case of the Mysterious Maulings

A dialogue-driven mystery game for desktop and mobile browsers, where an obvious murderer must convince characters to suspect each other instead. Produced in a few days during and following Ludum Dare 33, 2015.

Contributed: all art, ambient sounds, and some story and game design. 
Programming by Benjamin Hanken.
Characters and dialogue by Emily Madly.
Music and sound effects by Joel Merriman.


A space fighting game where players use a powerful tractor beams to smash enemy spaceships against each other. Produced in about 72 hours for Ludum Dare 32, 2015.

Contributed: all art and some game design. 
Programming by Benjamin Hanken.

A sequel, Super Tugboat, is currently in progress.